Limbo is a great game. While you’re reading this article, scroll down to the YouTube recording of Limbo’s forest sounds and play the audio. The various fragments of the game can reveal some striking elements. For instance, after reading this interview, I can easily understand how the ambient soundtrack was meant to convey an increasing assimilation of the main character into the game’s violent environment. As things progress, the soundtrack becomes less distinct & more ambiguous thanks to Andersen’s distortion efforts.
To observe the creation of some of those [early Simpsons] episodes—to sit in a writers’ room that included Conan O’Brien, George Meyer, John Swartzwelder, and so many others—would be to witness a fundamental part of my personality being formed.
Pretty neat idea. My favorites were Arrested Development, the Beatles, Michelangelo, Werner Herzog’s Fitzcarraldo (though I’ve never seen the film, Herzog & Klaus Kinski would be fucking fascinating to see together), & also The Simpsons. I wanted to agree with a few other familiar works like NewsRadio, but while it was extremely funny, I don’t think it had the impact that other television shows had, which is a shame because it really was a good show. And Breaking Bad? Ehhh… I’ll get to that a bit later. As for my contribution, I’d have to say the creative process behind either the video game Journey or Perry Moore’s book Hero. I wanted to offer my reasoning, but it would be too lengthy for Tumblr’s microblogging mission. Plus, I’m about to leave for some birthday hiking & rock climbing. Ciao!