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postarcadenp:

Tiny Brains Review: An excellent co-op experience, but you might hate your friends after
By Daniel Kaszor
http://bit.ly/1eXcyiA
Tiny Brains is the kind of game that will make you hate your friends in the best kind of way.
The indie co-operative puzzle game, developed by Montreal-based Spearhead Games, tasks you and your friends with solving a series of nefarious puzzles together. The gist of the story is that you are one of four super-powered lab animals who are now charged with escaping through a series of tests and challenges where each of you must use your unique abilities together. One animal can blow objects away, one animal can suck them closer, another can make blocks of ice and a fourth can swap places with things.
While the game can be played solo (you can swap to any character not controlled by another player), the game works best when you’re with three of your chums, solving things together. The puzzles are all designed around each character’s non-symmetrical abilities. For example, to get over a gap, one player needs to create a block of ice and another player needs to blow that block of ice across the chasm while the first character rides it.
The entire game consists of challenges like this, designed to make you work together and use your skills to solve all assortments of tricks and traps.


This game sounds cute & hilarious, but I need three friends to play this game with me!

postarcadenp:

Tiny Brains Review: An excellent co-op experience, but you might hate your friends after

By Daniel Kaszor

http://bit.ly/1eXcyiA

Tiny Brains is the kind of game that will make you hate your friends in the best kind of way.

The indie co-operative puzzle game, developed by Montreal-based Spearhead Games, tasks you and your friends with solving a series of nefarious puzzles together. The gist of the story is that you are one of four super-powered lab animals who are now charged with escaping through a series of tests and challenges where each of you must use your unique abilities together. One animal can blow objects away, one animal can suck them closer, another can make blocks of ice and a fourth can swap places with things.

While the game can be played solo (you can swap to any character not controlled by another player), the game works best when you’re with three of your chums, solving things together. The puzzles are all designed around each character’s non-symmetrical abilities. For example, to get over a gap, one player needs to create a block of ice and another player needs to blow that block of ice across the chasm while the first character rides it.

The entire game consists of challenges like this, designed to make you work together and use your skills to solve all assortments of tricks and traps.

This game sounds cute & hilarious, but I need three friends to play this game with me!

(via nationalpost)

playstation:

Dark Souls
by arsenixc

Our Hero is late to this game (literally). Too bad I’m currently playing it on Xbox 360 though.

playstation:

Dark Souls

by arsenixc

Our Hero is late to this game (literally). Too bad I’m currently playing it on Xbox 360 though.

(Source : arsenixc.deviantart.com)

nbcnews:

Video games’ sexual double standard may have real-world impact
(Photo: Crytek)
German game developer Crytek caused a stir in the gaming press when the lead producer on its forthcoming multiplayer shooter “Warface” justified the game’s cartoonishly sexualized portrayals of female characters, saying it was what players wanted to see. This is the latest example of a common trend of treating female video game characters differently than their male counterparts — relegating women to derogatory supporting roles, giving them inhumanly exaggerated bodily proportions, and generally casting them as little more than sexual objects.
Continue reading

This article sparks some interesting albeit not-all-that-new dialogue. What Sheri Ruben says in the article is important; developers have a responsibility to choose which data is useful.

nbcnews:

Video games’ sexual double standard may have real-world impact

(Photo: Crytek)

German game developer Crytek caused a stir in the gaming press when the lead producer on its forthcoming multiplayer shooter “Warface” justified the game’s cartoonishly sexualized portrayals of female characters, saying it was what players wanted to see. This is the latest example of a common trend of treating female video game characters differently than their male counterparts — relegating women to derogatory supporting roles, giving them inhumanly exaggerated bodily proportions, and generally casting them as little more than sexual objects.

Continue reading

This article sparks some interesting albeit not-all-that-new dialogue. What Sheri Ruben says in the article is important; developers have a responsibility to choose which data is useful.

(Source : NBCNews.com)

The New Yorker: Laura Parker on Journey, a game from an unconventional... →

newyorker:

image

Laura Parker on Journey, a game from an unconventional game-development studio intended to bridge the divide between video game and art: http://nyr.kr/13BFUv7

“As the gaming industry has increasingly come to resemble Hollywood in its pursuit of guaranteed blockbuster franchises, the…

This game is about human connection & the rebirth of the video game as potential art! Read this short interview!

gameological:


"Are we really content to let award shows, The New York Times, and the book-publishing industry act as the gatekeepers of culture? Sure, there’s plenty to admire in these institutions—except award shows, those are awful—but it’s folly to be satisfied with them, unless you believe that the world is both perfect and static.”

John Teti on the misguided calls for “legitimizing games” through traditional media. 

Hi. This is valuable & worth your time if you’re a gamer an art enthusiast.

gameological:

"Are we really content to let award shows, The New York Times, and the book-publishing industry act as the gatekeepers of culture? Sure, there’s plenty to admire in these institutions—except award shows, those are awful—but it’s folly to be satisfied with them, unless you believe that the world is both perfect and static.”

John Teti on the misguided calls for “legitimizing games” through traditional media. 

Hi. This is valuable & worth your time if you’re a gamer an art enthusiast.

playstation:

Roar
Tearaway is out now on PS Vita. It’s got lots of paper.

So I think I stumbled upon one of my gifts the other day. After adding Tearaway to my Wish List, I went to change the format on Amazon from the Vita’s hard disc to the download code, and upon clicking the item, Amazon asked me if I was “sure” I wanted to make this change since “someone may have already bought you this item,” which is a prompt that Amazon doesn’t normally suggest. Oooooooooooooooooooooooops.

playstation:

Roar

Tearaway is out now on PS Vita. It’s got lots of paper.

So I think I stumbled upon one of my gifts the other day. After adding Tearaway to my Wish List, I went to change the format on Amazon from the Vita’s hard disc to the download code, and upon clicking the item, Amazon asked me if I was “sure” I wanted to make this change since “someone may have already bought you this item,” which is a prompt that Amazon doesn’t normally suggest. Oooooooooooooooooooooooops.

(Source : store.sonyentertainmentnetwork.com)

postarcadenp:

Review: Tearaway is the best fall game you probably won’t play

By Chad Sapieha

http://bit.ly/1dyQRYF

Tearaway is probably the most fun you can have on a PlayStation Vita.

A beautiful papercraft-themed platformer, it’s the natural next step for Media Molecule (the folks behind the unfailingly fun LittleBigPlanet games for PlayStation 3 and PSP), successfully transporting the British game maker’s winning formula of physics-based running and jumping action from two dimensions to three while maintaining a focus on creativity.

The game casts you – and I literally mean you, as in you frequently appear via live video (thanks to the Vita’s front camera) – as a kind of sun-like deity that floats in the heavens above a land of paper creatures.

One of these paper denizens is an envelope-headed messenger named Iota – Atoi, if you prefer a female. He is quite aware (and even a bit scared) of the mysterious “You” floating in the sky above him, knows that his purpose is to ferry a message to someone somewhere, and desperately seeks to understand the meaning of it all.

So he sets off on a quest to find answers and deliver his message. He travels through a beautiful land of papery stuff that has been folded, rolled, and pasted into forms resembling trees, rocks, buildings, animals, and even the occasional monster, while helping the various creased and crinkled creatures he encounters along the way.

Added this game to my Amazon Wish List!

(via nationalpost)

postarcadenp:

Brothers: A Tale of Two Sons is a moving adventure about the power of fraternity

By Chad Sapieha 

http://bit.ly/1cKzK4L

Original concepts in video games aren’t very common.

Fresh play ideas that are also legitimately fun and engaging are even more unusual.

But the rarest thing of all is a game that delivers compelling new mechanics and then uses them as the basis to tell a moving story and powerfully express a relatable human emotion.

Starbreeze Studios’ Brothers: A Tale of Two Sons – which just launched on Xbox Live Arcade and will soon be coming to PlayStation 3 and Windows PC — is just such a game.

Archiving to play at a later time!

(via nationalpost)

playstation:

Pixelated TLOU art by Ben3555
http://ben3555.deviantart.com/

My birthday is in exactly one month, so don’t even say I didn’t warn you.

playstation:

Pixelated TLOU art by Ben3555

http://ben3555.deviantart.com/

My birthday is in exactly one month, so don’t even say I didn’t warn you.

gameological:

It’s all part of creating and presenting a world in which the player coexists. Breaking down the walls between the storyteller and listener, if you will.”

The co-creator of Year Walk on refusing to hold the player’s hand and blurring the lines between game and reality.

Still jonesing to play this game!

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